Comics about mathematics, science, and the student life.

Activation Energy

A graph of "Annoyance" versus "Time". The curve oscillates. It begins with very low annoyance. Then suddenly an annoying event occurs and the curve shoots up, but not quite enough to hit the activation energy required to do something about it. The curve then returns to normal and you forget about the annoying thing, only for it to happen again and again in a cyclical pattern.

“I’ll do something about it next time!”